Joshua Henning
  • Projects
    • Hunting Battle
    • NBA All World
    • PlayOcean
    • Trials of Set
    • Black Sun
    • UnZipped
    • Sinopa
  • About/Contact

NBA All World

Gameplay Engineer - Unity3D
Niantic - HypGames
Welcome to a new era of Hoops. It’s time to lace up your kicks, showcase your fit, and dominate the basketball court in NBA All-World. Rep your stomping grounds by exploring your neighborhood to encounter and challenge your favorite NBA players. Get ready to ball out in drill basketball mini-games and establish your presence in 1v1 gameplay. Show off your swag by customizing your player with exclusive gear from some of your favorite sports and lifestyle brands. NBA All World is a basketball game revolution so bring your A game while exploring, collecting, and competing to solidify your legacy among the game’s greatest!

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NBA All World Responsibilities 

Core Gameplay Systems

  • Designed and implemented real-world geolocation gameplay mechanics leveraging Niantic’s Lightship ARDK.
  • Built player vs. player basketball challenges including shooting, timing, and skill-based interactions.
  • Developed real-time motion & input systems for dribbling, shooting, and defense.
  • Integrated Unity physics-based ball handling with predictive shot trajectories.
  • Created AI opponent logic for one-on-one matches and NPC encounter

Game Modes & Progression

  • Implemented player leveling, progression, and skill systems.
  • Worked on live-service gameplay loops including events, daily challenges, and competitions.
  • Contributed to real-world map integration, connecting local courts and gyms as in-game points of interest.
  • Designed collectible and cosmetic unlock systems for NBA athletes and gear.

Multiplayer & Social Features

  • Developed head-to-head asynchronous match systems.
  • Built score comparison and leaderboard systems for local, regional, and global rankings.
  • Supported friend and community features to drive player engagement.

Live Ops & Content Pipeline

  • Helped create tools for rapid event creation and tuning.
  • Integrated seasonal content updates, including limited-time athletes, courts, and cosmetics.
  • Supported A/B testing and balancing systems for tuning gameplay.

Technical Contributions

  • Optimized Unity rendering and asset streaming for mobile performance across iOS and Android.
  • Implemented object pooling, async loading, and memory management systems.
  • Built editor/debugging tools for designers to quickly test environments and gameplay.
  • Ensured networking stability and low-latency gameplay through efficient client-side prediction.
  • Contributed to CI/CD pipeline improvements for faster iteration and QA validation.

Cross-Functional Collaboration

  • Worked closely with designers and data scientists to refine core loops and monetization strategies.
  • Partnered with artists and animators to integrate NBA athlete likenesses and signature moves.
  • Collaborated with product managers and NBA partners to ensure brand authenticity.

Testing & Quality

  • Built automated test suites for gameplay validation.
  • Created debug visualization tools for gameplay state tracking.
  • Participated in profiling and performance optimization to meet mobile frame rate targets.

Achievements

  • Helped launch the first official NBA real-world AR mobile game.
  • Delivered day-one content scaling to thousands of players worldwide.
  • Received positive recognition from both NBA athletes and the gaming press.
  • Contributed to a landmark Niantic partnership blending sports, AR, and mobile gaming.

Picture
  • Projects
    • Hunting Battle
    • NBA All World
    • PlayOcean
    • Trials of Set
    • Black Sun
    • UnZipped
    • Sinopa
  • About/Contact